source: internals/2016/screencastmultiplayergame_control/branches/MotionDetector3 works well for vertical motion, has detector sensitivity calibration, score calculation is bad/gradle.properties @ 16580

Last change on this file since 16580 was 16580, checked in by jesteves, 3 years ago

Added Motion Detector version that works for vertical motion (phone horizontal to the floor). The calculation of the score for each action is not good.

File size: 855 bytes
Line 
1# Project-wide Gradle settings.
2
3# IDE (e.g. Android Studio) users:
4# Gradle settings configured through the IDE *will override*
5# any settings specified in this file.
6
7# For more details on how to configure your build environment visit
8# http://www.gradle.org/docs/current/userguide/build_environment.html
9
10# Specifies the JVM arguments used for the daemon process.
11# The setting is particularly useful for tweaking memory settings.
12# Default value: -Xmx10248m -XX:MaxPermSize=256m
13# org.gradle.jvmargs=-Xmx2048m -XX:MaxPermSize=512m -XX:+HeapDumpOnOutOfMemoryError -Dfile.encoding=UTF-8
14
15# When configured, Gradle will run in incubating parallel mode.
16# This option should only be used with decoupled projects. More details, visit
17# http://www.gradle.org/docs/current/userguide/multi_project_builds.html#sec:decoupled_projects
18# org.gradle.parallel=true
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